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NaNo Help: Generation Ship Occupations

I'm leaving this off the filter so I can recruit nanowrimo help.

I've sent our solar system's first generation ship out into space, heading towards Alpha Centauri. They will be acting as an exploratory team as well, leaving their findings for the rest of humanity to eventually retrieve.

So this first ship has a higher scientific population, but it's also going to be a self-sufficient ship with three separate habitats (temperate, tropical rainforest, and taiga). I'm hoping you guys can help me determine what kinds of people absolutely have to be on the ship. I'm hoping to keep the initial population somewhere between 150-200 members, with genetic diversity helped via fertility banks.

The main space agency is ISACC, which is like a merger between NASA, ESA, RKA, and the military. A high percentage of crew is ISACC. Everyone is required to help outside their field to keep the ship running properly, so there's often some overlap. People with many proficiencies or artistic/cultural hobbies (music, dance, theatre, etc.) were preferred. Some folks get spaces due to sponsorship/political ties/cultural significance (for instance, a few people from the remaining royal families/native tribes/religious minorities/etc.) Crew comes from: Earth (much of which is still healing from nuclear holocaust), Luna (several colonies), L1 (the first satellite colony), and a few actually grew up on the ship, Akupara, which had to spend several decades proving self-sufficiency in orbit before it was okayed for departure.

Here's my current list of people on the ship. Please make suggestions (or corrections) if you have anything to add. Thanks for your help!



HUB:

Captain
Second/Aerospace Engineer
Pilot/Astronomer
Astronauts - 4
Systems Engineer:
    Communications Engineer
    Hardware Engineer
    Software Engineer
    Nuclear Engineer/physicist - 2
    Solar Engineer
    Electrical Engineer
    Mechanical Engineer
    Life Support Systems Engineer
    Waste Systems Engineer

Astrobiologist
Astrophysicist



MEDICAL:

Geneticists – 2
Family practitioner
Midwife
    apprentice

Oncologist
Nurses – 2
Virologist
Surgeons - 2
EMTs - 4
Holistic Healers -??
Psychiatrist
Biologists - 2

FARMS:

Farmers - ???
Zoo Keepers - 2
Veterinarian
Butchers - 2
Tanner
Carpenter
Horticulturalist/Grounds - 3
Botanists - 2


SOCIAL:

Social Administrator
Linguistic specialist
Museum Curator
Cooks/Chefs - 2
Librarian/Historian
Ministers - ??
Teachers – 2

Kids - ??

Sponsors/Politicos/People of Cultural Significance - ??


SKILLS:

Metalsmiths – 2?
Printer
Survivalist
Cobbler
Tailor

Comments

(Deleted comment)
ahavah
Nov. 11th, 2008 04:16 pm (UTC)
That sounds very cool. I'll see if I can find it at our library. And thanks for musing it over, too.
(Deleted comment)
ahavah
Nov. 11th, 2008 04:35 pm (UTC)
I need a zoo keeper because they're actually going to have a zoo. LOL It's part of the recreation plan. Most exotic animals have frozen eggs on bank, but there's also a small zoo with a few neat zoo staples. Native animals are actually live in the habitats, with hunting being monitored to maintain a good ecological balance. The three habitats are basically supposed to be mini-planet type things.

I figured about the same with the low-tech, and I thought farmers and a resident survivalist would keep those kinds of skills alive and active.

I had considered the redundancy thing. The family practitioner would also help as far as birth goes, the surgeons if a cesarean would be necessary, and I'll likely stick a doula in there somewhere. Maybe one of my holistic healers or a minister, and I shall name her Mary Sue. LOL (I actually kinda like that idea). Eventually, as the mission progresses, everyone is going to be required to take at least one apprentice. I've tried to make the *really* important people have doubles in the other habitats, or assistants who could basically do their jobs.

Thanks for all your help! Keep them coming if you think of more.